![]() The Heavy Ball effect is also factored in here, adding a value to thecatch rate straight out if the Heavy Ball is usedĬatchChance = (SpeciesRate + HeavyBallModifier) * CatchChanceĪfter that calculation is done, then the Poké Ball you used is factored in. Each species and form has got a specific rate, which can be seen in the Pokédex throughout the site. A good thing to use here is a move like False Swipe which will always leave a Pokémon with 1 HPĬatchChance = floor((3 * MaxHP - 2 * CurrentHP) * 4096 + 0.5)Īfter this, the species catch rate is factored in. ![]() The Pokémon's Hit Points are factored in to the calculation with the lower the HP being from its maximum possibly Hit Points, so the lower the ratio of Hit Points, the better the chance of catching. The first element involved is the Pokémon's Hit Points. The calculation runs through various different variables before finally determining whether or not the Pokémon is captured There's numerous factors involved here, with each Pokémon having a specific catch rate which goes into the calculation in order to determine whether or not the Pokémon is caught. Without it you wouldn't be able to obtain any Pokémon.
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